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Uncharted 4 A Thiefs End

Uncharted 4 A Thiefs End Update v1.32 PS4-DUPLEX

Required release:

Uncharted 4 A Thiefs End PS4-DUPLEX

 

Patch 1.32
Survival:
Bug fixes.

Patch 1.31
General:
General bug fixes and improvements

Patch 1.29
Multiplayer:
Added support for Team Tournaments with PS4 System Software 5.00
Fixed a bug related to customizable character skins for Chloe and Nadine
Fixed a bug where Asav and the Warlord sound effects were missing in
certain languages

Patch 1.25
Multiplayer:
Fixed a crash that was happening inside Cinema
Re-enabled the Cinema menu option
Fixed a bug where “Blowout Win” text was not appearing when it should be

Patch 1.24
Multiplayer Content

Classic Mode is now a permanent mode
Added new Season Ranked Rewards
Added Challenges for new items
Added 2 Weapons
Added 40 Character Skins
Added 21 Vanity Items
Added 13 Taunts
Added 16 Weapon Skins
Added 3 Survival Boosters

Multiplayer Balance/Bug Fixes

Increased loadout point cost of Weapons Expert (PvP) and Enhanced Radar
(Survival) by 1 point on all levels
Movement speed while hip firing reduced
Fixed an issue where players were not following their parties into
matchmaking
Fixed an issue that caused players to become invisible
Fixed an issue where qualifier descriptions were being cut off
Fixed a bug where players were respawning twice in King of the Hill
Fixed various issue with King of the Hill in Cinema
Fixed an issue with capture and neutralize status getting out of sync
between players
Fixed various level exploits

Patch 1.23
MULTIPLAYER

Ranked Progress Update + Ranked Season 6

With the launch of Ranked Season 5 on April 3, we identified an issue that
prevented some players’ progress from being reset. To ensure a level playing
field, we’re kicking off a new Ranked Season today that will be a clean start
for all players. Any progress made in Ranked Season 5 will be reset, but
don’t worry-any Ranked rewards you earned along the way will be retained.

We’re also taking measures to ensure that everyone has an opportunity to earn
Ranked Season 5 Cowboy Hats and the season-end Ranked Cabbage Patch taunt. As
you advance through ranks in Season 6, you’ll earn our new Ranked Sniper Masks
like normal, but at the end of the season, you’ll also receive each Ranked
Season 5 Cowboy Hat corresponding to your final rank. Those that reach Gold
III or higher will receive the Season 5 Ranked Cabbage Patch taunt AND the
Season 6 Ranked Walk It taunt. Lastly, at the end of Ranked Season 6, players
will be awarded additional Relics.

No rule changes this season but we are considering changing the ranked game
mode starting next season.

We apologize for the inconvenience and look forward to seeing you online!

BALANCE AND FIXES

Added death region to Village to prevent exploit
Increase LP cost of Drake’s Aegis to 3 LP

Patch 1.22
Multiplayer

New Map:
Treasury

General

Ranked Season 5 Starts April 3rd
Players are now required to play 3 hours before posting stats to the
leaderboards
Top 500 players on Leaderboards have been temporarily removed to clear out
low-playtime players. If you were in this group, playing one match will
re-post your stats for that game mode

Bug fixes:
Fixed an issue with shell ejection for the Type 95
Fixed an issue with the INSAS gun strap
Fixed issues with silencers showing up on pistols during some taunts
Fixed missing audio filter on Sci-Fi Helmet

Balance:
Updated 180-degree roll jump speed to match that of the 180-degree turn
jump

Patch 1.21
Multiplayer:

New Mode: King of the Hill

After making its debut in the Beta Test Playlist, King of the Hill is now a
full-featured game mode, complete with leaderboards, Cinema Replay support,
and Challenges. We love this fast-paced, team-based mode and how it enables
players to make great use of all of Multiplayer’s core mechanics. Two teams
must work together to fight for control of rotating capture points in order
to be the first to reach the score limit.

If you played during the Beta Test, we’ve made some changes for King of the
Hill’s full release. After reaching the 200 Victory Points score limit, teams
must capture a final hill, which we call the Victory Hill. This adds an extra
level of strategy and one final chance for a comeback from the losing team.

Alongside this new feature, we’ve also made the following changes:
Victory Points per hill increased from 60 to 80
KO’ing defenders will award the attacking team 4 Victory Points
If a defender is KO’d within the first five seconds after capturing a hill,
they will respawn
When a team reaches the max Victory Points, they must capture one more hill
(known as Victory Hill) to win the match
UI revamped to better communicate game rules and readability
Duration for Wrath of El Dorado reduced by 50% in this mode; Wrath is still
quite powerful but this allows other Mysticals to play a prominent role too

General:
Added a new feature: Personal Stats Page
VIP Relic Bonus has increased from 20% to 40%
Added 3 Weapons
Added 3 Survival Boosters
Added 37 Vanity Items
Added 6 Taunts
Added 25 character skin color palettes for each new skin
Personal Stats Page: players can view their personal stats across multiple
game modes
Classic Mode removed from the Beta Playlist. Stay tuned for more details on
its return

Bugfixes:
Multiple level bug fixes
Fixed the issue where players did not receive hardcore rewards after
completion
Fixed the issue where sniper sidekicks would occasionally float above the
ground while taking cover
Fixed the issue where Skeleton Drake’s Jaw would unhinge while performing
certain taunts
Fixed the issue where Loadout point icons where not appearing when
unlocking in chests from the store
Fixed the issue where please wait text remained on screen after selecting
vanity chests with an unopened chest available
Fixed the issue where rope did not appear on the player’s hip in cinema
Fixed the issue where Bounty Skull Icon appeared incorrectly if the player
viewed in cinema and switched player perspectives
Fixed the issue where the wooden bridge in Scotland appeared invisible when
viewed in Cinema mode
Fixed the issue where the player could become stuck if the store was
disabled while they attempted to purchase items from the customization menu
Fixed the issue where players were able to taunt with the rope attached to
a grapple point
Fixed the issue where props from taunts remained in place when player is
instantly KO’d mid taunt
Fixed the issue where there was no relic challenge for Spirit of the Djinn
Mystical

Balance:
0.25 second increase to C4 Detonator
Updated speed and abort frames for ledge grabs, allowing for edge attacker
to recover faster from missed hits

Survival:

3 new boosters:
Iron Jaw
XP Farmer
Heavy Weapons Expert

Bugfixes:
Fixed the issue where Solo Survival Buddy uses single player voice lines
Fixed the issue where survival wave modifiers appeared incorrectly in
crushing
Fixed the issue where Indra Warlord will freeze in place after client
player
leaves the game while being grabbed

Patch 1.20
Multiplayer

Classic Mode Returns to The Beta Test Playlist

Back by popular request, Classic Mode has returned to the Beta Test Playlist
in Multiplayer. For those who missed it when it first launched in November,
Classic is a back-to-basics mode that focuses on core combat and movement-
there’s no in-game store, Mysticals, or Sidekicks. Find it in the Multiplayer
playlist menu today.

New Ranked Season

For the competitive crowd, the next Ranked season has begun, introducing new
rewards and improvements to progression. This season, you’ll have a chance to
earn a new set of Ranked weapon skins to complement the Ranked Trucker Hats,
Shades, and Bandanas offered in prior seasons. What’s more, this season, we’re
awarding a special Ranked Huzzah taunt for those that reach Gold rank or higher.
Alongside new rewards, we are also improving the Qualifier and Master Rank
systems – Qualifiers will focus on points earned, rather than matches won and
Master Rank will now have points earned based off an average of matches (
Master Rank will give a match rating averaging your 20 previous Ranked matches).
This way, your progress is based entirely on your own performance.

New Qualifier System

Qualifiers are now based on points earned rather than matches won. This
allows your personal performance to impact your advancement to a much
larger degree.
To pass from Gold I to Platinum III, for example, you need to earn at least
35 points over the course of 5 matches.
Points earned are still based on your grade for that match, with an S grade
on a win awarding the maximum of 40 points.
Overachieving on points required will gives you bonus points upon advancing
to the next rank (to a maximum of 50 points).
Failing a qualifier series with negative points will penalize you by that
many points.

Master Rank System Update

We have revamped the way points are handled in Master Rank. Instead of
being a grind for points, the system focuses on your average performance.
Players will enter into Master Rank with a 200 match rating average.
At the end of a match, you will receive a Match Rating and this will be
factored into your “20 game average”. This average represents your Master
Rank points.
The maximum possible Match Rating is 1000, and the lowest is -1000. Get
better scores, higher kills, revives and assists, while minimizing deaths
to maximize your Match Rating.

General:
Bug fix for awarded chests not opening for the player
Bug fix for players that are unable to connect to multiplayer or are taking
a long time to connect to multiplayer
Fix for profile data loss
Accounts that were affected by the profile loss will have their level
restored
Fixed several crashes
Bug fix for multiplayer audio settings resetting when backing out to the
main menu
Adjusted weapon skins to fix bright weapon skin issues in certain levels

Survival

Hardcore Mode Introduced

Take on a new challenge in Survival’s Hardcore Mode, available now. This
intense new difficulty tier introduces higher stakes, giving players only one
chance to make it through all 50 waves. That’s right, if your team is defeated,
you’re back to square one. Hardcore Mode is not for the faint of heart-it’ll
take skill, close teamwork, and careful strategy.

Bug Fixes:
Bug fix for clients using c4 and mines against djinn boss
Fix for players being able to melee Disciple warlords against walls
Indra’s Eternity no longer slows the vulnerable timer of warlord bosses
while in the vulnerable state
Fix for enemies occasionally bind posing during combat
Fix where players will lose HUD and become invincible if the Indra
Warlord’s teleport grab is interrupted by an explosion
Fix for Explosive Expert not awarding the advertised bonus damage
Player’s damage bonuses for level, weapon level, and boosters are now
calculated correctly
Fix for late joiner losing their gear, cash, and weapon when respawning
before completing the wave
Armor NPCs will now drop appropriate score

Balance Changes:
Arsenal price ramp based on difficulty
Easy costs will be multiplied by .75
Normal costs will be multiplied by x1
Hard costs will be multiplied by x1.25
Crushing costs will be multiplied by x1.5

All bosses now avoid Indra’s Eternity and El Dorado player mysticals
Brute enemies stagger less often from headshots
Increased grenade, mine and C4 arsenal cost
C4 is now earned at the same rate as Grenades and Mines
Increased the cost of Indra’s Eternity
Decreased Sprit of the Djinn and Path of Indra price ramp when purchased
from the arsenal
Double ammo for Barok, Harbinger and Desert 5 when purchased from the
arsenal
Reduced ammo for Stoner from 150 to 100 when purchased from the arsenal
Reduced costs of all Heavy Weapons in the arsenal
Increased duration of Sprit of the Djinn from 20 seconds to 30 seconds
Increased base run speed of Sprit of the Djinn
Path of Indra now revives downed teammates

Patch 1.19
Bug Fixes

Fixed a crash when reaching the max number of buffs
Fixed a loss of functionality issue that can occur when navigating the store

 

Download (split 4GB each file) pt1

pt2

pt3

pt4

 


Release Notes:

CUSA-00917

Use this update on our previous release
Uncharted.4.A.Thiefs.End.PS4-DUPLEX

Notes:

For now, in order to play our rips you will need :

- a PS4 with Firmware 5.05
- a computer to run the PS4 Exploit Host :
https://github.com/Al-Azif/ps4-exploit-host/releases

How-to:

- Unpack PS4 Exploit Host on your computer
- Configure your PS4 to use your computer's IP as DNS servers
- Format your USB drive/key to exFAT
- Copy our .pkg file to the root of your USB drive/key
- Plug your USB drive/key to one of the USB ports of your PS4
- On your PS4, go to 'Settings', 'User's Guide'
- Start one of the HEN exploits
- Go to Debug Settings / Game / Package Installer
- Install our .pkg and start the game
- Enjoy !

Enjoy This Fine DUPLEX Release

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